For example, if I were to cast shocking grasp and touch you with the spell effect, I would make an attack roll against your touch AC and if I were to hit, you suffer the effects of the spell (1d6 per level, up to 5d6). A magus can replace that free touch attack with a weapon attack with any weapon he is wielding. Although you can choose to hold the spell’s charge if you want, no touch attack spell requires you to do so. All touch spells (both melee and range) essentially gain a free touch attack with the spell to deliver its effects during the turn it is cast. The magus’s final unique ability is Spellstrike, and it is arguably the magus’s most powerful class feature alongside Spell Recall (see arcane pool, above). If he wishes, the magus can take a scaling penalty on attack rolls during spell combat in order to gain a bonus on concentration checks made to cast the spell defensively. Essentially, the magus can make a full attack with his primary hand and cast a spell with his off-hand. The magus takes a penalty on his attack rolls as though he were using Two-Weapon Fighting (a –2 penalty) and gains one additional “attack” that he can use to cast a spell with. Spell CombatĪ magus can cast a spell and make a full attack in the same round with Spell Combat, a special ability that functions similarly to a monk’s Flurry of Blows. Most abilities that require the arcane pool and are used as combat options require a swift action to activate. Spell Recall, the ability to spend arcane points to restore expended prepared spells, is by far the last of the abilities, but the roster includes adding Int to attack rolls, improving the number of weapon special abilities that you can choose from with arcane pool, and preparing any magus spell, even spells that you don’t know. A magus can’t stack a weapon’s enhancement bonus beyond +5, but he can stack on magic weapon abilities beyond the weapon’s normal +10 limit.Īs the magus’s level improves and he learns new secrets, he can spent his arcane points on additional abilities. This effect doesn’t work for anyone save the magus who spent the arcane points. Baseline, the arcane pool allows the magus to add an enhancement bonus or special weapon abilities to his currently wielded weapon for a short time. It functions similarly to a monk’s ki pool, except it has much more potent offensive usage. Arcane PoolĪll magi have a special resource called an arcane pool. Understanding the magus class boils down to three simple mechanics: Spell Combat, Spellstrike, and Arcane Pool. One of those classes is the magus, and today I’m going to give you a bit of a breakdown on how the magus works and what you can do to make encounters more challenging for the magus. The classes include a plethora of new rules that the GM might not know or unanswered FAQs that might require the GM to make a snapshot decision. Every once and a while, however, a new class comes out with such a drastically different design philosophy then what GMs have seen before that challenging them becomes a nightmare. Some classes are harder to thwart than others for example, the cavalier, oracle, and witch mostly play by existing rules. It is understandable that GMs have trouble challenging the new base classes that Paizo has published since the Pathfinder Roleplaying Game was released. In this GM’s Guide, we’ll be talking about challenging the Magus. Welcome to the third installment of Everyman Gaming’s GM’s Guide articles.
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