![]() Return to town and present the chief with the head of the Balverine. A good way to focus on the leader is to have a spell equipped like enflame that pushes the creatures back. Stay focused on the white one and after he is killed he will have had time to summon about 6 other Balverines. Everytime the Balverine howls it will call more of its pack. ![]() Head to the lake where you will face the white Balverine for the final time. You will hit him just 5 times before it runs off and the chief offers you a reward to chase it down to Witchwood Lake. Apply this to your weapon of choice and follow the quest marker on your map to face the beast again. ![]() She hands you a silver augmentation, which is the best way to inflict damage on the animals. The wife of the hunter appears and informs you that the Balverine is in face her husband who was bitten when he was attacking the Balverines. Hit it 7 times to scare it off into the woods. Head uphill until you reach a dead end in town and the Balverine will attack once again. If your Guile is level three or higher, this is a great opportunity to steal everything in town. Notice that the townspeople have run off, but if it is daytime, the shops are still filled with equipment. The chief tells you to visit a woman on top of the hill who used to be married to a hero who was known for slaying the creatures. The critter makes an appearance and fights you for a bit before running off. The Chief informs you that there is a white Balverine leading the attacks. Make quick work of them and the village gates will be open. Four Balverines will attack one at a time. There are a group of villagers who are locked out of the town. The Quest begins when you enter the area just outside of Knothold Glade Gates. The area is now filled with Balverines and Bandits so get ready to brawl. Take the quest card at the guild and return to Witchwood. The areas that are reachable from Witchwood are the Arena and Knotholl Glade, however you will need to return to the guild in order to access these places so you might as well teleport back to the map room. There is a Silver chest here that will require 15 keys to open. A few books and a chest containing Chainmail Leggings and a chest containing a Resurrection Phial. The Cavern contains a bookshelf with a howl tattoo. Return to the Demon Door and enter the cavern to find the archeologist. He's none too pleased to see you and takes off. You will need full stats in Strength to make this sword budge so you will have to return later. The men surrounding the sword will educate you as to its history. This area contains the temple of the good side and behind the structure Huw's sword. If you decide to spell the dirty four letter word that is also made up of these letters a Balverine will drop from the sky and you will have to dispose of him. You can try every possible combination, or go to the Temple of Avo up the road to learn from a man that the door's name is HITS. ![]() Read the stones by pressing A in front of them and activate each one by hitting it with your weapon. In order to open this door you must spell his name on the four stones ahead. Try fishing in the pond across from the demon door to find a silver key. There is also a chest in the very northeast corner of this area that contains Chainmail Gauntlets. Also on the right, after the Demon Door are some brambles that can be destroyed to reveal a chest containing an Obsidian GreatHammer. ![]() Continue on to Witchwood stones.Īfter entering this area there is a Demon Door directly to your right. After defeating him search the skeleton on the path ahead for a will potion, and ages of will potion, and a book entitled "The Guild of Zeros". The rule of thumb here is to keep rolling, it keeps you save from every attack the troll has. Try not to get too far away as the clumps of dirt he throws can be devastating. Once again, roll towards this menace to take swipes and use the flourish attack, then roll away from him when he hits the ground. Head up the hill to trigger a cut scene of a rock troll rising out of the ground. Directly next to the Cullis gate there are two sets of brambles that can be torn through to find a Resurrection Phial. This area is home to the arena, a legendary sword stuck in a stone, and the temple devoted to good. Head to the Cullis gate to warp to this area. He will ask you to do him a personal favor and find his friend the archeologist in Witchwood. Return to the Hero's Guild to meet up with Maze in his tower. ![]()
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